![]() One question: the Monster Manual writes about drow items as optional gear. This is something I will embellish, I think. ![]() My take away is that there are plenty of "plain" magic weapons (unless you stripped away information on special abilities). Twenty items (excluding any consumable or need-to-kill-ally or crazy OP monster), enough for five items each, given the four-man party. Spell Scroll of Globe of Invulnerability (Table D) Spell Scroll of Phantasmal Force (Table B) Piwafwi (requires killing faction ally) (Table F)Ĭhapter 11: Gravenhollow (you shouldn't level up)Ĭhapter 12: The Tower of Vengeance (there is basically no experience so no level up here either)Ĥ Scrolls of Protection from Fiends (Table A) Hat of Disguise (requires killing faction ally) (Table F) Goggles of Night (requires killing faction ally) (Table B)Ĭhapter 9: Mantol Derith (you shouldn't level up)ģd4 Table A magic items (requires breaking into warehouses) Wand of Viscid Globs (Most likely table F)Ĭhapter 8: Audience in Gauntlgrym (you shouldn't level up)ĭust of Disappearance (requires killing faction ally) (Table B) Stone of Controlling Earth Elementals (Table G) Spell Scroll of Speak with Plants (Table B)Ĭonsumable Crystal Ball of True Seeing (Most likely table E) Spell Scroll of Conjure Minor Elementals (Table C) Level 4 (probably) Spell Gem (Most likely Table C) Spell Gem of Hallow (though it's a quest item) (Most likely Table C) Spell Gem of See Invisibility (though it will most likely be used already when the party approaches) (Most likely table B)Ī lot of spell gems (they require sovereign glue which I doubt the characters have) Scroll of Protection against Fiends (Table A) ![]() I'm using chapters 5-14 (as a lot of the chapters don't result in a level up) You could then compare them by level with the caveat that there is some guess work involved and actual play experience may vary greatly. If you want to compare them by level you could try taking a look at how difficult the scenarios are and then making a guess at what level you would want to be to have a fair chance of completing them. If you want to be accurate and simply show the magic items available in the adventure you could list them by chapter. It would be like comparing 2 people's vacations and commenting that one person travelled an average of 80km/h and for the other, it was an average of 30 degrees so their vacations were very different. You can't make a proper comparison because you are using different units. You are saying that these items are available to the adventurers at 2nd level, then comparing what the DMG says 2nd level adventurers get on average. It's not that it is bizarre, it is that it is wrong.
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